Hang on a second while I get this thought down. Yes, that should work nicely.
Sunday, June 9, 2013
Sunday, June 2, 2013
EA Created Mist Hollow!
I've really enjoyed using TS3 to finish Guardian's Key. Yeah, I know, the characters' features aren't as well developed, and honestly, I agree with anyone who thinks Kerrin lost some of his cute. But seriously, working with it has stirred my creative ideas around enough that I have some new short ideas brewing. I've continued to tweak with the features of the characters that will probably be around for a while in hopes of making the differences a little less noticeable. And yay for any new character that can just be cool on his or her own. ;)
Even with the excitement of a new ideas, the thought of recreating Mist Hollow, Sea of Moons, and the surrounding islands was very daunting. A project I wasn't particularly looking forward to. Then EA announced Dragon Valley, a new world from The Sims 3 Store, and I was thrilled with the idea. The reality has been wonderful. The very ideas I'd used to create Dagon - the mixture of medieval and modern, magique and technology - are alive in Dragon Valley.
Even with the excitement of a new ideas, the thought of recreating Mist Hollow, Sea of Moons, and the surrounding islands was very daunting. A project I wasn't particularly looking forward to. Then EA announced Dragon Valley, a new world from The Sims 3 Store, and I was thrilled with the idea. The reality has been wonderful. The very ideas I'd used to create Dagon - the mixture of medieval and modern, magique and technology - are alive in Dragon Valley.
Sunday, May 26, 2013
Best Laid Plans...
Two more updates and Guardian's Key will be officially ended, only the Epilogue will be left to tie things up nicely. It's been an incredibly long ride - my fault I'm afraid. Hopefully, the end result will at least be satisfying if not exactly what everyone expects.
Sunday, May 19, 2013
Guardian's Key Update - The Casque
With today's update, we're getting closer to the end. I'm sorry it has taken me so long to get this far. The break was inexcusable. Only recently have I realized my biggest problem was that with tons of pieces of custom content and hundreds upon hundreds of poses available (even with my posebox catalog at my fingertips) I was finding storytelling to be more and more tedious every time I sat down to do it. Now I've discovered that keeping Sims 3 simple as possible, my enjoyment of the medium has returned and my hobby is a hobby once more.
Sunday, May 12, 2013
Our Gang's Final Night in Kumara
Hey All, welcome back. This update is the last restful night our gang of adventurers will have for a while.
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